Building the sets

I worked out that I’ll only need 2 sets (the city and Nathan’s loft) and thankfully was able to find cheap assets to work with!

The City

I feel like I should probably come up with a name for the city lol. But anyway I really just wanted a vibey industrial cyberpunk vibe, loads of purple, neon, holo billboards etc. I followed a tutorial initially to get me going

I began by creating the base for the hologram billboards. As part of my vision, I wanted to have an ad that was specifically showcasing the Eve dolls, so I got to work on that. I shot the footage for the ad in Sims 4 It was the easiest and quickest way I could do it. I also found some additional gifs from giphy of existing media that I felt matched the vibe.

Sims created and captured in the sims 4

Everything was then added into Adobe After Effects, where I did some extra work on the colours and made them transparent to get them ready for importing into UE5. I had to import them out as image sequences rather than videos.

After Effects timeline showcasing Eve doll ad
After Effects timeline showcasing gif from the film Cool World

I then began actually constructing the city scene. I ran into some trouble right off the bat trying to get the assets working in my project but I figured out that I needed to migrate the assets from the project file that came into my project. I also kept getting frequent crashes, but I figured out I just needed to change the graphics API UE5 was using to DirectX.

Building up the city was actually quite easy and a little therapeutic, lol. I added a camera and added assets to suit the camera angle I wanted. I added lighting, fog, and of course, my holograms to the scene after converting them to sprite assets.

shot of the city in the UE5 viewport
shot of the city through set up camera actor with first lighting idea
shot of the city through set up camera actor with second lighting idea
shot of unlit city scene

I’m really happy with how it all turned out 🙂

final scene ready to be rendered

The storyboard vs final render

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