It’s not week 5 anymore, however, I have been thinking a lot about sound design and dialogue.
Sound to me, is what makes something fully immersive. Driving around in games like GTA or Cyberpunk 2077 wouldn’t feel the same without the music and interviews from the radio station or the general city ambience of people talking, cars honking, engines revving, rain etc. It makes me feel like I’m actually in the world.
Music is super effective in communicating the tone of certain types of games, especially in video novels. It helps the player understand whether a scene is supposed to evoke happiness, sadness, or anticipation of something bad happening.
While I don’t think I’ll be able to compose original scores for this piece, I’m definitely thinking about what kind of music I want in the game. Maybe more chill Lofi vibes to start and as the game progresses the music gets more intense?
I was considering having voice-over dialogue in my game as it would enhance the immersion and accessibility of the gameplay. However, it might be difficult to find voice actors, It would also mean I have less flexibility with the dialogue and generally create another layer of things to think about which would make things harder for me. Although I could use AI, I’m not entirely comfortable with the ethical implications, and the voices still sound a bit robotic. Therefore, I have decided to keep things text-based for now.