More Unreal + general updates: 1st week of April
Klo has officially become my new manager and I think she will be the manager for all incoming interns. Here’s hoping to getting more hands on fun practical stuff to do.
On that note there was a kick off for the new how to make trailer video that needs to be done and we are finally restarting the outreach video project again. Looking forward to working on those.
I decided to make a fun little clip for an easter Instagram post attempting to utilise the things I’ve learnt from using unreal. It turned it quite nice!
The Process!
After organizing my idea in my mind, I started to by hunting around for assets, I couldn’t find what I wanted, so I fired up blender and got to work lol.
I did a little set up beforehand. I downloaded the textures I wanted for my basket and created the print for the eggs in photoshop.

I then began modelling my main asset the egg and basket! The egg was harder than I though it would be and the basket was easier than I though it would be lol but I did it! THANK GOD for google and free YouTube tutorials. I wish I had taken more pictures of the process but I forget to document things TT


I unwrapped the models before adding the print I made and texture I downloaded


I then exported the piece as a GLB file and imported it into unreal! I gathered the other assets and materials from the holy grail quixel bridge and used the foliage tool to really build up the scene. Added some lighting and wind (which is easily done by checking the wind box under the foliage material tab) for finishing touches. Se up the camera animated that and it all came together relatively quickly!

