
This was easy for me to figure out although I mixed up the wiring once again, once I corrected that It worked fine.
Enjoy the harry potter theme song.
I’ve been struggling to come up with more creative ideas and applications (creating experiences) This is definitely an area I need to improve in.
Code
int buzzer = 13; define NOTE_B0 31 define NOTE_C1 33 define NOTE_CS1 35 define NOTE_D1 37 define NOTE_DS1 39 define NOTE_E1 41 define NOTE_F1 44 define NOTE_FS1 46 define NOTE_G1 49 define NOTE_GS1 52 define NOTE_A1 55 define NOTE_AS1 58 define NOTE_B1 62 define NOTE_C2 65 define NOTE_CS2 69 define NOTE_D2 73 define NOTE_DS2 78 define NOTE_E2 82 define NOTE_F2 87 define NOTE_FS2 93 define NOTE_G2 98 define NOTE_GS2 104 define NOTE_A2 110 define NOTE_AS2 117 define NOTE_B2 123 define NOTE_C3 131 define NOTE_CS3 139 define NOTE_D3 147 define NOTE_DS3 156 define NOTE_E3 165 define NOTE_F3 175 define NOTE_FS3 185 define NOTE_G3 196 define NOTE_GS3 208 define NOTE_A3 220 define NOTE_AS3 233 define NOTE_B3 247 define NOTE_C4 262 define NOTE_CS4 277 define NOTE_D4 294 define NOTE_DS4 311 define NOTE_E4 330 define NOTE_F4 349 define NOTE_FS4 370 define NOTE_G4 392 define NOTE_GS4 415 define NOTE_A4 440 define NOTE_AS4 466 define NOTE_B4 494 define NOTE_C5 523 define NOTE_CS5 554 define NOTE_D5 587 define NOTE_DS5 622 define NOTE_E5 659 define NOTE_F5 698 define NOTE_FS5 740 define NOTE_G5 784 define NOTE_GS5 831 define NOTE_A5 880 define NOTE_AS5 932 define NOTE_B5 988 define NOTE_C6 1047 define NOTE_CS6 1109 define NOTE_D6 1175 define NOTE_DS6 1245 define NOTE_E6 1319 define NOTE_F6 1397 define NOTE_FS6 1480 define NOTE_G6 1568 define NOTE_GS6 1661 define NOTE_A6 1760 define NOTE_AS6 1865 define NOTE_B6 1976 define NOTE_C7 2093 define NOTE_CS7 2217 define NOTE_D7 2349 define NOTE_DS7 2489 define NOTE_E7 2637 define NOTE_F7 2794 define NOTE_FS7 2960 define NOTE_G7 3136 define NOTE_GS7 3322 define NOTE_A7 3520 define NOTE_AS7 3729 define NOTE_B7 3951 define NOTE_C8 4186 define NOTE_CS8 4435 define NOTE_D8 4699 define NOTE_DS8 4978 define REST 0 int tempo = 144; int melody[] = { // Hedwig's theme fromn the Harry Potter Movies // Socre from https://musescore.com/user/3811306/scores/4906610 REST, 2, NOTE_D4, 4, NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4, NOTE_G4, 2, NOTE_D5, 4, NOTE_C5, -2, NOTE_A4, -2, NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4, NOTE_F4, 2, NOTE_GS4, 4, NOTE_D4, -1, NOTE_D4, 4, NOTE_G4, -4, NOTE_AS4, 8, NOTE_A4, 4, //10 NOTE_G4, 2, NOTE_D5, 4, NOTE_F5, 2, NOTE_E5, 4, NOTE_DS5, 2, NOTE_B4, 4, NOTE_DS5, -4, NOTE_D5, 8, NOTE_CS5, 4, NOTE_CS4, 2, NOTE_B4, 4, NOTE_G4, -1, NOTE_AS4, 4, NOTE_D5, 2, NOTE_AS4, 4,//18 NOTE_D5, 2, NOTE_AS4, 4, NOTE_DS5, 2, NOTE_D5, 4, NOTE_CS5, 2, NOTE_A4, 4, NOTE_AS4, -4, NOTE_D5, 8, NOTE_CS5, 4, NOTE_CS4, 2, NOTE_D4, 4, NOTE_D5, -1, REST,4, NOTE_AS4,4, NOTE_D5, 2, NOTE_AS4, 4,//26 NOTE_D5, 2, NOTE_AS4, 4, NOTE_F5, 2, NOTE_E5, 4, NOTE_DS5, 2, NOTE_B4, 4, NOTE_DS5, -4, NOTE_D5, 8, NOTE_CS5, 4, NOTE_CS4, 2, NOTE_AS4, 4, NOTE_G4, -1, }; // sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) // there are two values per note (pitch and duration), so for each note there are four bytes int notes = sizeof(melody) / sizeof(melody[0]) / 2; // this calculates the duration of a whole note in ms (60s/tempo)*4 beats int wholenote = (60000 * 4) / tempo; int divider = 0, noteDuration = 0; void setup() { //start serial connection Serial.begin(9600); //configure pin 2 as an input and enable the internal pull-up resistor pinMode(2, INPUT_PULLUP); pinMode(buzzer, OUTPUT); } void loop() { //read the pushbutton value into a variable int sensorVal = digitalRead(2); //print out the value of the pushbutton Serial.println(sensorVal); // Keep in mind the pull-up means the pushbutton's logic is inverted. It goes // HIGH when it's open, and LOW when it's pressed. Turn on pin 13 when the // button's pressed, and off when it's not: if (sensorVal == HIGH) { noTone(buzzer); } else{ // iterate over the notes of the melody. // Remember, the array is twice the number of notes (notes + durations) for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {// calculates the duration of each note divider = melody[thisNote + 1]; if (divider > 0) { // regular note, just proceed noteDuration = (wholenote) / divider; } else if (divider < 0) { // dotted notes are represented with negative durations!! noteDuration = (wholenote) / abs(divider); noteDuration *= 1.5; // increases the duration in half for dotted notes } // we only play the note for 90% of the duration, leaving 10% as a pause tone(buzzer, melody[thisNote], noteDuration*0.9); // Wait for the specific duration before playing the next note. delay(noteDuration); // stop the waveform generation before the next note. noTone(buzzer); } }